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Posted 3 days ago · 41,742 reads

The idea that frameworks solve problems is mostly marketing. They shift the nature of the problems, making some things easier and others harder. The trick is choosing the right tools for your constraints.

Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.

Know your tools deeply.

Terminal emulators are primitive tools compared to modern IDEs, but they force a certain discipline. You can't rely on auto-completion and syntax highlighting to write code for you; you have to understand what you're writing.

Terminal emulators are primitive tools compared to modern IDEs, but they force a certain discipline. You can't rely on auto-completion and syntax highlighting to write code for you; you have to understand what you're writing.

The most important insight I've had in the last few years is that constraints are a feature, not a bug. When you have unlimited resources, you can solve any problem in a hundred different ways. When you have constraints—limited memory, limited time, limited developers—you're forced to think more clearly.

Code reviews are less about finding bugs and more about ensuring that the team understands why a decision was made. The review is a conversation, not a gate.

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The idea that frameworks solve problems is mostly marketing. They shift the nature of the problems, making some things easier and others harder. The trick is choosing the right tools for your constraints.

The best code is often the code you don't write.

Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.